float x; float vx; void setup() { size(500, 500); x = 0; vx = 1; } void draw() { for (int i = 0; i < 10; i++) { // stroke(i*25, i*25, 0); stroke(0, 0, i*25); fill(255, 0, 0); rect(x, i*50, 20, sin(radians(x*3))*30); } x = x+ vx; if (x < 0 || x > 500) { vx = -vx; } }